//==============================================================================
// Savannah tree_anim.txt
//==============================================================================

//==============================================================================
define BurntEmbers
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Embers
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntSmoke
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Tree Smoke
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define BurntFire
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Large
          }
       }
       set hotspot
       {
          version
          {
             Visualparticle SFX A Forest Fire Small
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define leaf
{
   set hotspot
   {
      version
      {
	Visualparticle sfx a savannahtree death
      }
   }  
}

//==============================================================================
define woodsplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark 2
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World E Baobab A
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World E Baobab B
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual World E Baobab C
				Length 20.0
			connect FIRE BurntFire hotspot
			connect FIRE BurntSmoke hotspot
			connect FIRE BurntEmbers hotspot
         }
      }
   }
}